long time no post (I even doubt someone will read this blog at some time, but if someone does, he might want to tell me!).
This is an idea I recently came up with.
Gogogo-Zombies is a merely known decktype which abuses the abilities of Gogogo Golem, Gogogo Ghost and Gogogo Giant with some Zombies (namely Mezuki and Zombie Master) to swarm the field and do stupid stuff with Rank 4 XYZs.
I will start off with the most likely unknown cards of this deck: The Gogogos.
Gogogo Golem
EARTH Rock/Effect
Level 4
1800/1500
Once per turn, this Defense Position card cannot be destroyed by battle.
This card basically acts as two things in one: A blocker for one attack and as fodder for Gogogo Ghost. You might guess what is more useful.
Gogogo Ghost
DARK Zombie/Effect
Level 4
1900/0
If this card is Special Summoned: You can target 1 "Gogogo Golem" in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. You can only use the effect of "Gogogo Ghost" once per turn.
This card is basically the abusable card of the whole engine. Guaranteed +1 (when SS'd) and an 1900 beatstick. Acts obviously as Rank 4 Material. But how are we going to special this card? Well, taking out the Zombie engine which should obviously do the job for us, we have this giant piece of rock here:
Gogogo Giant
EARTH Rock/Effect
Level 4
2000/0
When this card is Normal Summoned: You can target 1 "Gogogo" monster in your Graveyard; Special Summon that target in face-up Defense Position, then change this card to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.
So, this card can SS both Gogogo Golem and Gogogo Ghost, but we want to SS Gogogo Ghost with him and Gogogo Ghost SS's Gogogo Golem for us for maximum Gogogo.
I am totally Gogogoed at this part... these monsters get our shit gogogoing! Hahahahaha..
Okay, enough of this Gogogo shit, they're basically acting as Rank 4 XYZ engine. With the release of Evilswarm Exciton Knight and Number 101: Sh Ark Knight Rank 4 XYZs are definitely a come up by now. But did you notice two of these three guys have something in common? No?
I will definitely tell you.
This is the most badass Reptile. Instant Level 8 Synchro (what means Stardust Dragon, Scrap Dragon, Crimson Blader etc. etc.) and Rank 4 XYZ with three of our monster which we play in this deck! Wait, did I say three...
Yes, we also play this motherfucker! The most badass card existing by time, reviving our Gogogo shit when we want him too! But what if he hits the grave? Isn't there some monster to hold his back..?
He's back to three! (Hooray.)
He revives our fallen Zombie Masters or purposely hitting the grave Gogogo Ghosts by simply banishing him from the graveyard. This isn't just a bit op, this is hilarious once you've seen this shit in action.
But I am missing some monster. Shouldn't there be something more wicked and more devastating than just one Reptile? There is one monster assisting our XYZ plays furthermore...
This little rat is making our XYZ shit way more fun.
Seven monsters, all befriended with each other through some ways (maybe they have some cousins who know each other, I don't know).
By taking a look at this absolutely professionally created whiteboard flow chart you can essentially notice that almost every card is connected to each other in some way.
By far, most ways result in getting and SSing Gogogo Ghost in and from the Graveyard. This means Gogogo Ghost is one of the key cards we want to try to play along and play around with. Gogogo Golem rather than any other card, is just dependent from Gogogo Ghost and Gogogo Giant and has almost no other use than this, this almost makes this idea pretty bad when we would dead draw into him or if he would get banished from our graveyard. Also Gogogo Giant does only get his effect when he is NS'd, and he requires a pre-set graveyard for this.
However, our graveyard is most likely set up pretty fast with spell cards or the XYZs we create from the monsters which we want to hit the grave (and if you did not realize it yet, 3 out of 7 monsters want to be and stay at the graveyard).
We opt for explosive plays with actually little creatures, the recent rise of Rank 4 XYZs is making this deck very viable and I am proud it currently went out that good in 10 try-out duels. 8 wins, 4 enemy ragequits and two losses.
I don't want to release the complete decklist yet as this deck is still heavily under construction in regards to the currently evolving meta. I hope you understand that.
This is the monster base on which this deck is built around, I hope you had some fun reading this and hopefully you start to come up with some other good ideas instead of playing 3-4 Axis Fire Fist, Hieratic, Lightsworns or Mermail all day. Because these decks all lost.
Peace.