Saturday, November 23, 2013

Karakuri-Geargia ~ Building a deck!

Hey guys,

a lot of people asked me: "Tobi, how do you come up with these deck ideas and their constancy, and how are you even able to build these decks? The ideas are insane!" and actually, I want to show it to you today with the example of a recently whopping deck; Karakuri-Geargia.

Geargia is an archetype which is known for its search and special function with Geargiarmor, Geargiaccelerator and especially Gear Gigant X who can search any level 4 or lower Machine type monster from your deck.

Karakuri is an archetype known for its explosive gameplay, by special summoning a lot of Karakuri monsters with their Synchros, also they revolve around switching the battle positions of monsters on the field.

Combining these two archetypes gives you a pretty good searching engine for machine monsters out of your deck and also combines the special summoned Geargia monsters with Karakuri tuners to reach out to a great variety of Synchro monsters.

But before I start off with the actual deck, I want you to take a trip with me into a process that should be done before building any deck.

Step 1: Analyze the trend (meta).

It is pretty important to analyze the meta that is currently played if you want to compete at a high level of play. The idea behind this is to junk out useless cards and get in better ones, that might be able to counterplay your opponent in game 1. This might sound stupid, but game 1 is probably the most important game. Upon losing game 1 you have to win two more games in order to win the match, you might start off in game 2, but game 3 lets the opponent start the game, and he might knows what you sided in and also he will have cards in reaction to that, you don't want to get outplayed by that.

Looking at the trend by now, Dragon rulers seem to be all over the shit again, thanks to Konami, but also Noble Knights seem pretty strong with their rank 5 XYZ and the new equips. Evilswarm and Constellar are always trying to make the run, and don't even seem that bad at it. Prophecy is still a strong archetype, despiting the fact that Spellbook of Judgment left the scene. Bujin is not that big of a problem for now, but these are by far the most played decks for the moment.

Dragon rulers revolve around banishing monsters, especially dragons.
Noble Knights currently have one pretty good play, which is Medraut into Borz into shenanigans.
Evilswarm has Ophion, who just sucks balls.
Constellars are boring as fuck and send your shit back to the hand.
Prophecy utilizes spells and actually only searches to mill for Spellbook of Fate, also Spellbook Tower of Prophecy is important.

So, we need something to stop people from banishing their dragons, we need to actually erase one guy who seems unkillable, we need to kill some strong dark monster that stops us from Synchroing, we need to stop some random guy from using his goddamn effects and we need to stop a guy from milling his almost whole deck in a few turns.

Sounds hard? Trust me. It isn't that hard actually.


Step 2: Analyze the cards you want to play (Karakuri-Geargia).

Now we take a look at the cards we want to play, but actually it isn't very hard to build this deck. There is almost one pre-built core version in which we just have to set a few more cards. The monster line goes as follows:

(16)
3 Geargiarmor
3 Geargiaccelerator
3 Geargiarsenal
3 Geargiano MK-II
1 Geargiano
2 Karakuri-Watchdog mdl 313 "Saizan"
1 Karakuri-Strategist mdl 248 "Nishipachi"

A whopping 16 cards, and all of them are monsters. However, this is our core structure on which we have to play around, we might add only utility monsters by now (handtraps etc.).

There is general guide on the Spells we want to use, but a big enemy backrow would harm us a lot, also we want to add the staples and probably 1-2 Pot of Dualitys to actually keep on adding good cards to our hand (especially the cards we sided in).

(7)
3 Mystical Space Typhoon
2 Pot of Duality
1 Dark Hole
1 Book of Moon

On the traps, we want the enemy to actually stop getting his game going.

(7)
2 Geargiagear
1 Solemn Warning
1 Compulsory Evacuation Device
1 Torrential Tribute
1 Mirror Force
1 Bottomless Trap Hole

For now we have 30 cards, we definitely want to use, so there is room for 10-12 more cards, depending on preference.


Step 3: Combine Step 1 and Step 2.

With combining our knowledge about the current meta and our ground structured deck, we can try to build a deck that is very good situated for game 1 and even if we lose game 1, we would have some spare cards to side out if they don't make sense against the enemy deck.

Banishing? Add 2-3 Imperial Iron Walls.
But hey, do they not harm our BTH play? Actually you won't need the BTH once the Iron Wall is on the field against dragons, and also it is only dead as long as our iron wall keeps staying. We don't need to banish anything from our graveyard, but our graveyard is the resource for most of our cards.

Adding cards from the deck to the hand? Prophecy, Evilswarm and Constellar all add open cards from their deck to their respective hand, to punish these moves you want to add 1-2 Mind Crush.

Medraut and other general on field effects might generate too much field advantage for the enemy. Add 1-2 Fiendish Chain.

The enemy seems to special summon a lot of monsters, Black Rose Dragon is a general problem with the banning of Heavy Storm and the resulting retiring of Starlight Road of the main deck. Add a Black Horn of Heaven.

For my preference, I added 2 Imperial Iron Walls to the main, 2 Mind Crush, 2 Fiendish Chain and 1 Black Horn of Heaven.

This is 7 more traps actually, resulting in 37 cards total. As I said before we might want to add some hand traps to it. If all else fails, 1-2 Swift Scarecrow might save our ass from an OTK (especially with the ability to be searched by Gear Gigant X). Also, 1 Genex Ally Birdman is a great tech for our deck as he is able to open up for some good Synchro action by returning Geargiaccelerator back to the hand and resulting in him getting specialed again.

So, my deck for now looks like this:



(19)
3 Geargiarmor
3 Geargiaccelerator
3 Geargiarsenal
3 Geargiano MK-II
1 Geargiano
2 Karakuri-Watchdog mdl 313 "Saizan"
1 Karakuri-Strategist mdl 248 "Nishipachi"
1 Genex Ally Birdman
2 Swift Scarecrow

(7)
3 Mystical Space Typhoon
2 Pot of Duality
1 Dark Hole
1 Book of Moon

(14)
2 Geargiagear
2 Imperial Iron Wall
2 Mind Crush
2 Fiendish Chain
1 Solemn Warning
1 Compulsory Evacuation Device
1 Torrential Tribute
1 Mirror Force
1 Bottomless Trap Hole
1 Black Horn of Heaven

This is how a deck of mine would look like before actually testing it against the respective meta.

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